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Q: What changes are you planning to make for early access?
A: I would like to make the following changes
  • Giving every starting faction a unique mission tree and mechanic or ship line
  • Making the game more interesting and engaging. Improving things like graphics and AI.
  • fixing bugs (obviously)
  • Adding modding/custom scenario editor and localization support making it very easy to do overhaul mods for different settings, improving accessibility
Q: How long will you work on this game?
A: Over the course of a year or so from Early Access release. I will work on it regardless of interest
Q: Why does this game have such a small internet presence
A: I am a hobbyist doing this for fun

Version History


Sept 22, 2024: Release

Oct 27, 2024: 0.2

  • Added early Map Maker
  • Added manpower building chain
  • Added statistics/history tab

Nov 27, 2024: 0.2.1

  • Pirates will raid your territory in the early/mid game. Pirates have their own ship models, and can be paid off sometimes
  • Map Titles: You can turn on and off titles over the map governments. The title-placing algorithm is inconsistent right now and will be changed later on
  • Sending and expelling internal colonists from a planet is now a continuous process instead of a one-time action. A new action to speed up integration was added
  • You can scale the UI in the Options menu
  • Simplified the ship technology menu and some descriptions
  • AI will give dialogues during diplomacy. AI won’t spam the player asking for ententes

Other

My github account is "acetes". My reddit account is /u/acetesdev