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Q: What changes are you planning to make for early access?
A: I would like to make the following changes
  • Giving every starting faction a unique mission tree and mechanic or ship line
  • Making the game more interesting and engaging. Improving things like graphics and AI.
  • Adding custom scenario editor
  • Probably getting rid of the current missions systems and replacing the Victory condition with something more interesting
As of 2025, most of the changes (~75%) which I wanted to add for Early Access have been added. I will try to put the finishing touches on it eventually but there isn't a fixed schedule or immediate plans.
Q: Why does this game have such a small internet presence
A: I am a hobbyist doing this for fun

Version History


Sept 22, 2024: Release

Oct 27, 2024: 0.2

  • Added early Map Maker
  • Added manpower building chain
  • Added statistics/history tab

Nov 27, 2024: 0.2.1

  • Pirates will raid your territory in the early/mid game. Pirates have their own ship models, and can be paid off sometimes
  • Map Titles: You can turn on and off titles over the map governments. The title-placing algorithm is inconsistent right now and will be changed later on
  • Sending and expelling internal colonists from a planet is now a continuous process instead of a one-time action. A new action to speed up integration was added
  • You can scale the UI in the Options menu
  • Simplified the ship technology menu and some descriptions
  • AI will give dialogues during diplomacy. AI won’t spam the player asking for ententes

Dec 19, 2024: 0.2.2

  • Minor graphic changes and bugfix. Made foundations for a future civil war/coup system.

Jan 26, 2025: 0.2.3

  • You can construct defenses and space city structures
  • Changed the ship research tree so you can pick “paths” for ships at the start. This will need to be expanded upon a lot later
  • It now shows the reason you can’t recruit ships. The planet viewer was simplified. Added 5 music tracks
  • Improved map borders

March 1, 2025: 0.3

  • The mission system was deleted and replaced with a unique victory system. The victory system has three different methods by which you can win the game before time runs out. This should make the game faster and less tedious.
  • You now acquire Commanders who will lead fleets into battle. They give you access to special abilities during battles which boost your ship stats for a period. This will need to be made more interesting in the future.
  • Added lens flares to the battle skyboxes, added 4 new skyboxes.
  • Reduced the size of the game by 300MB. Increased speed of CPU operations.
  • Improved parts of the GUI. Improved the in-game tutorial.
  • Added an Achievements tab in the main menu.
  • Improved the title-placement algorithm.
  • Added a rotation option to the custom flag maker.
  • Fixed a problem with jagged edge antialiasing when zoomed out of the map.
  • Added an action to increase the number of building slots on a planet.