Q: What changes are you planning to make for early access?
A: I would like to make the following changes
A: Over the course of a year or so from Early Access release. I will work on it regardless of interest
Q: Why does this game have such a small internet presence
A: I am a hobbyist doing this for fun
A: I would like to make the following changes
- Giving every starting faction a unique mission tree and mechanic or ship line
- Making the game more interesting and engaging. Improving things like graphics and AI.
- fixing bugs (obviously)
- Adding modding/custom scenario editor and localization support making it very easy to do overhaul mods for different settings, improving accessibility
A: Over the course of a year or so from Early Access release. I will work on it regardless of interest
Q: Why does this game have such a small internet presence
A: I am a hobbyist doing this for fun
Version History
Sept 22, 2024: Release
Oct 27, 2024: 0.2
- Added early Map Maker
- Added manpower building chain
- Added statistics/history tab
Nov 27, 2024: 0.2.1
- Pirates will raid your territory in the early/mid game. Pirates have their own ship models, and can be paid off sometimes
- Map Titles: You can turn on and off titles over the map governments. The title-placing algorithm is inconsistent right now and will be changed later on
- Sending and expelling internal colonists from a planet is now a continuous process instead of a one-time action. A new action to speed up integration was added
- You can scale the UI in the Options menu
- Simplified the ship technology menu and some descriptions
- AI will give dialogues during diplomacy. AI won’t spam the player asking for ententes